3d Artist specializing in sculpting, modeling and texturing characters, props and environments. I have also done quite a bit of rigging for production. Previously I've worked on console games as well as mobile games with companies which include Electronic Arts and Disney Interactive.
I was lucky enough to work on the character modeling team for Plants vs. Zombies: Battle for Neighborville. While at EA, I modeled, textured and implemented characters and weapons.
I worked as a Senior 3d Artist at Disney Interactive. While there duties included creating characters, environments and props for their mobile games. I was also in charge of rigging and skinning all of the characters for Club Penguin Island. Unity3d was the game engine used for this production.
I got to work on the character rigs for this game. During my time there I created efficiencies so that multiple versions of the same character class could use the same rig. Unity3d was the game engine used for this production.