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Brad Sorochka
Senior 3D Artist
Vancouver, Canada

Summary

3d Artist specializing in sculpting, modeling, and texturing characters, props, and environments. I have also done quite a bit of rigging for production. Previously, I've worked on console games as well as mobile games with companies, which include Electronic Arts and Disney Interactive.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingUV MappingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Photoshop
Photoshop
Mari
Mari
Knald
Knald
xNormal
xNormal
RizomUV
RizomUV

Reel

Productions

    • Video Game
      Minecraft Legends
    • Year
      2023
    • Role
      Senior 3d Character Artist
    • Company
      BBI
    • Mobile Game
      Witch Arcana
    • Year
      2023
    • Role
      Senior 3d Generalist
    • Company
      A Thinking Ape
    • Video Game
      Plants vs. Zombies: Battle for Neighborville
    • Year
      2019
    • Role
      3d Character Artist
    • Company
      Electronic Arts
    • Mobile Game
      Club Penguin Island
    • Year
      2017
    • Role
      Senior 3d Artist
    • Company
      Disney Interactive
    • Mobile Game
      Sled Racer
    • Year
      2014
    • Role
      Senior 3d Artist
    • Company
      Disney Interactive
    • Video Game
      Lionheart
    • Year
      2014
    • Role
      Technical Artist
    • Company
      Emerald City Games
    • Mobile Game
      Club Penguin
    • Year
      2005
    • Role
      Senior 3d Artist
    • Company
      Disney Interactive
    • TV Production
      Storm Hawks
    • Year
      2007
    • Role
      3d Artist
    • Company
      Nerd Corps

Experience

  • Senior Character Artist at BBI Interactive
    Vancouver
    February 2023 - Present

    Model, texture, and rig 3d assets for games developed in Unreal.

  • Senior 3d Artist at A Thinking Ape
    Vancouver
    August 2021 - January 2023

    Model, texture, and rig 3d assets for games developed in Unity. Created documentation regarding new pipelines and best practices for mobile asset creation. Managed 3d outsourced assets.

  • 3D Generalist at Hothead Games
    Vancouver
    December 2020 - July 2021

    Model, texture, and rig 3d assets for games developed in Unity.

  • Senior 3d Generalist at Circuit Stream
    Calgary
    July 2020 - November 2020

    Created models, textures, rigs, and shaders for use within Unity.

    Lit and optimized scenes in Unity for VR and AR.

  • 3d Character Artist at EA
    Vancouver, Canada
    December 2018 - July 2019

    I was lucky enough to work on the character modeling team for Plants vs. Zombies: Battle for Neighborville. While at EA, I modeled, textured and implemented characters and weapons.

  • Senior 3d Artist at Disney Interactive
    Kelowna
    April 2010 - October 2018

    I worked as a Senior 3d Artist at Disney Interactive. While there duties included creating characters, environments and props for their mobile games. I was also in charge of rigging and skinning all of the characters for Club Penguin Island. Unity3d was the game engine used for this production.

  • Technical Artist at Emerald City Games
    Vancouver, Canada
    February 2015 - July 2015

    I got to work on the character rigs for this game. During my time there I created efficiencies so that multiple versions of the same character class could use the same rig. Unity3d was the game engine used for this production.

  • Modeler at Nerd Corps
    Vancouver, Canada
    March 2005 - June 2007