3d Artist specializing in sculpting, modeling, and texturing characters, props, and environments. I have also done quite a bit of rigging for production. Previously, I've worked on console games as well as mobile games with companies, which include Electronic Arts and Disney Interactive.
Model, texture, and rig 3d assets for games developed in Unreal.
Model, texture, and rig 3d assets for games developed in Unity. Created documentation regarding new pipelines and best practices for mobile asset creation. Managed 3d outsourced assets.
Model, texture, and rig 3d assets for games developed in Unity.
Created models, textures, rigs, and shaders for use within Unity.
Lit and optimized scenes in Unity for VR and AR.
I was lucky enough to work on the character modeling team for Plants vs. Zombies: Battle for Neighborville. While at EA, I modeled, textured and implemented characters and weapons.
I worked as a Senior 3d Artist at Disney Interactive. While there duties included creating characters, environments and props for their mobile games. I was also in charge of rigging and skinning all of the characters for Club Penguin Island. Unity3d was the game engine used for this production.
I got to work on the character rigs for this game. During my time there I created efficiencies so that multiple versions of the same character class could use the same rig. Unity3d was the game engine used for this production.