Brad Sorochka
3D Artist - Available for work.
Vancouver, Canada

Summary

3d Artist specializing in sculpting, modeling and texturing characters, props and environments. I have also done quite a bit of rigging for production. Previously I've worked on console games as well as mobile games with companies which include Electronic Arts and Disney Interactive.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingUV MappingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
3ds Max
3ds Max
Photoshop
Photoshop
Mari
Mari
Knald
Knald
xNormal
xNormal
headus
headus
RizomUV
RizomUV

Reel

Productions

  • Pvz
    • Video Game
      Plants vs. Zombies: Battle for Neighborville
    • Year
      2019
    • Role
      3d Character Artist
    • Company
      Electronic Arts
  • Twitchboxart
    • Mobile Game
      Club Penguin Island
    • Year
      2017
    • Role
      Sr. 3d Artist
    • Company
      Disney Interactive
  • Sledracercover
    • Mobile Game
      Sled Racer
    • Year
      2014
    • Role
      Sr. 3d Artist
    • Company
      Disney Interactive
  • Lionheart
    • Video Game
      Lionheart
    • Year
      2014
    • Role
      Technical Artist
    • Company
      Emerald City Games
  • Clubpenguincover
    • Mobile Game
      Club Penguin
    • Year
      2005
    • Role
      Sr. 3d Artist
    • Company
      Disney Interactive
  • Stormhawks
    • TV Production
      Storm Hawks
    • Year
      2007
    • Role
      3d Artist
    • Company
      Nerd Corps

Experience

  • 3d Character Artist at EA
    Vancouver, Canada
    December 2018 - July 2019

    I was lucky enough to work on the character modeling team for Plants vs. Zombies: Battle for Neighborville. While at EA, I modeled, textured and implemented characters and weapons.

  • Sr. 3d Artist at Disney Interactive
    Kelowna, Canada
    April 2010 - October 2018

    I worked as a Senior 3d Artist at Disney Interactive. While there duties included creating characters, environments and props for their mobile games. I was also in charge of rigging and skinning all of the characters for Club Penguin Island. Unity3d was the game engine used for this production.

  • Technical Artist at Emerald City Games
    Vancouver, Canada
    February 2015 - July 2015

    I got to work on the character rigs for this game. During my time there I created efficiencies so that multiple versions of the same character class could use the same rig. Unity3d was the game engine used for this production.

  • Modeler at Nerd Corps
    Vancouver, Canada
    March 2005 - June 2007